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Autodesk maya 2018 rumors
Autodesk maya 2018 rumors








autodesk maya 2018 rumors

Many artists and studios have undoubtedly choosen to forego - or at least postpone - the Maya update due to compatibility issues with their existing tools. If there's enough interest, I'll update it for PySide2. Since it's a bit out of date, I'm releasing it freely - and if you like, you can name-your-own-price via donation.

autodesk maya 2018 rumors

To cap that off, here's the link for uiMaster. You can watch a short demo of its features below.

autodesk maya 2018 rumors

It's stable in 2014-2016.5 - just put it in your plugins folder and execute MEL command "uiMaster". So, if anybody wants to experience some of the UI improvements in 2017 without actually moving to 2017, give it a shot. I can't open the QtDesigner that shipped with 2017 and frequently have UIs freeze on me to the point that I have to dig around the main application to find the Qt object and call. Though version 2017 makes some of the consolidation features redundant, I still prefer using it to the native UI - in large part because of how difficult Autodesk made it to do something as simple as resize panels. It saves screen real estate, de-clutters busy scenes, and makes it easy to load custom UIs and save them with the scene. It creates an organized, panel-style interface of draggable tabs for any kind of UI - native or custom, ELF or Qt. However, for the past several months, I had been working on a Maya UI mod called uiMaster. The result is a heavily customizable and space-efficient interface that allows for quick, organized and decisive switching between whatever myriad editors you may be using at the time (for me, usually Charcoal Editor + node editor + outliner + "standard" docks). It's a much slicker system that seems to merge the old "panel" concept with docking widgets. Then there are the changes to the Maya UI itself. It's good news, because aside from the headache of translating old code from PySide to PySide2 (more on this later), it means continuity and improvements for a framework I'm already familiar with. Maya 2017 seems to confirm, at the very least, that philosophy it features the updated python bindings to match the most recent major version of Qt: PySide2. There were rumors last year that Autodesk had offered assistance in the flagging development and support of PySide, apparently considering it an importance piece of their modern 3D pipeline. Well, Maya 2017 has been released, and some of the most obvious changes in the new version are to its UI.










Autodesk maya 2018 rumors